A descriptive study to assess the psychological impact of violent games among school going children (10-15) years in selected school at district Mohali
Kusum, Malik Irshad, Mohsin Ahad Ganie, Mohit Kumar, Nancy Arora, Jasvinder Kaur and Deepika R Kumar
Background: Video games have become an integral part of human life, providing a range of benefits that go beyond more entertainment. These games offer immersive experiences and foster social connections through online communities. They also provide educational opportunities in various subjects, while some games promote physical activity and mental well-being. The video game culture has evolved alongside the internet culture and the increasing popularity of mobile games, and many video game players identify as gamers, which can mean anything from someone who enjoys games to someone passionate about them. Furthermore, gaming serves both entertainment and competition, with a new trend known as electronic sports gaining wider acceptance.
Aim of study: The aim of the study is to assess the psychological impact of violent games on school going children (10-15) years in selected school at District Mohali, Punjab.
Design and Methods: A descriptive study approach, one group post-test research design was adopted to conduct the study. Convenient and stratified sampling technique was used to select 100sample to assess the psychological impact of violent games on school going children. In this study the population consists of students of selected school age 10-15 years. Data was collected by questionnaire. Data analysis was done by using descriptive and inferential statistics.
Results: Based on the study, a significant majority of children participants (82%) had a moderate impact score (38-75 scores), while 17% had a severe impact score (76-112 scores), and only 1% had a mild impact score (-37 scores). This indicates that all participants were affected to some extent by violent games. The average impact score among children was 68.18%, with a standard deviation of 8.326%. In terms of the impact of violent games, the median percentage was found to be 67.5%.
Kusum, Malik Irshad, Mohsin Ahad Ganie, Mohit Kumar, Nancy Arora, Jasvinder Kaur, Deepika R Kumar. A descriptive study to assess the psychological impact of violent games among school going children (10-15) years in selected school at district Mohali. Int J Adv Psychiatric Nurs 2025;7(1):05-09. DOI: 10.33545/26641348.2025.v7.i1a.194